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<a href="sdl_jeu_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef SDLJEU_H_INCLUDED</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define SDLJEU_H_INCLUDED</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &lt;SDL/SDL.h&gt;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;<a class="code" href="_jeu_8h.html">Jeu.h</a>&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &lt;ctype.h&gt;</span>
<a name="l00007"></a>00007 
<a name="l00008"></a>00008 
<a name="l00028"></a><a class="code" href="structsdl_jeu.html">00028</a> <span class="keyword">typedef</span> <span class="keyword">struct</span>
<a name="l00029"></a>00029 {
<a name="l00030"></a><a class="code" href="structsdl_jeu.html#a43eec470e1819a9df66e019e02928497">00030</a>         <a class="code" href="struct_jeu.html">Jeu</a> <a class="code" href="structsdl_jeu.html#a43eec470e1819a9df66e019e02928497">jeu</a>;
<a name="l00031"></a><a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">00031</a>         SDL_Surface* <a class="code" href="structsdl_jeu.html#af309c208d357ee75a9dd30a4f243e0a9">surface_ecran</a>;
<a name="l00032"></a><a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">00032</a>         SDL_Surface* <a class="code" href="structsdl_jeu.html#a8c905614c3c5c031e57b8021a917ad00">surface_case</a>;
<a name="l00033"></a><a class="code" href="structsdl_jeu.html#a43cbdf99a0f155c5e05d5a021ce2f0a4">00033</a>         SDL_Surface* surface_chevalet[6];
<a name="l00034"></a><a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">00034</a>         SDL_Surface* <a class="code" href="structsdl_jeu.html#aede16c2b58371ead575fd8581e65c097">image_fond</a>;
<a name="l00035"></a><a class="code" href="structsdl_jeu.html#aad6282a2a6aa35e4d4f0bf806b70479a">00035</a>         SDL_Surface* <a class="code" href="structsdl_jeu.html#aad6282a2a6aa35e4d4f0bf806b70479a">efface_lettre</a>;
<a name="l00036"></a><a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">00036</a>         SDL_Surface* <a class="code" href="structsdl_jeu.html#ac6ea7d38dbe8eb8f941b8348d1807d7d">surface_valider</a>;
<a name="l00037"></a><a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">00037</a>         SDL_Surface* <a class="code" href="structsdl_jeu.html#a6bc0d037b471b75e5765c8f27dbe6e7f">surface_annuler</a>;
<a name="l00038"></a><a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">00038</a>         SDL_Surface * <a class="code" href="structsdl_jeu.html#af9004353efc932da7004684ae7daf73e">surface_vortex</a>;
<a name="l00039"></a><a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">00039</a>         SDL_Surface * <a class="code" href="structsdl_jeu.html#a2cdc111adcfa9d8a4dbae68c31094fd3">surface_milieu</a>;
<a name="l00040"></a><a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">00040</a>         SDL_Surface ** <a class="code" href="structsdl_jeu.html#a43cfcc26de46aecc8014abbf7cd98a79">surface_avatar</a>;
<a name="l00041"></a><a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">00041</a>         SDL_Surface ** <a class="code" href="structsdl_jeu.html#a8d6f0f32638b0a80bf5f516add1e3b99">surface_texte_nom_joueur</a>;
<a name="l00042"></a><a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">00042</a>         SDL_Surface ** <a class="code" href="structsdl_jeu.html#af649166ff838f23613785fcc83118213">surface_texte_score</a>;
<a name="l00043"></a>00043 } <a class="code" href="structsdl_jeu.html">sdlJeu</a>;
<a name="l00048"></a>00048 <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a853a0bfc1e896a076ed7c873784a538a" title="procédure permettant d&#39;initialiser une structure jeu">sdljeuInit</a>(<a class="code" href="structsdl_jeu.html">sdlJeu</a> *);
<a name="l00053"></a>00053 <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a4c9bc4db5a56183225ae4cbf0f7ef67b" title="procédure permettant de faire tourner le jeu">sdljeuBoucle</a>(<a class="code" href="structsdl_jeu.html">sdlJeu</a> *);
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="sdl_jeu_8c.html#a763c2b8804fdf21e1510312c319b5a52" title="procédure permettant de liberer une structure jeu">sdlJeuLibere</a>(<a class="code" href="structsdl_jeu.html">sdlJeu</a> *);
<a name="l00059"></a>00059 
<a name="l00060"></a>00060 <span class="preprocessor">#endif</span>
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      <li class="navelem"><a class="el" href="sdl_jeu_8h.html">sdlJeu.h</a>      </li>
      <li class="footer">Généré le Thu Nov 29 2012 17:24:07 pour SUPERFACT par&#160;
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